Tech

- Unreal Engine 4

- Unreal Blueprints


Roles

- Game design

- Scripting

Hitting the ground running

I joined the project late in production and spent a lot of my time working to understand the tonality and somewhat antithetical designs of goat simulator to learn the method to the madness.


This allowed me to quickly jump in and work on gameplay features, events and to polish implementations to a shippable state.


My main contributions were to finalize the vehicles implementation (both for player control and NPC use), iterations on existing designs and various bugfixes.