"a grim adventure set in a world
inspired by dark, nordic fables"
Tech
- Unreal Engine 4
- Unreal Blueprints
Roles
- Lead game design
- Scripting
- Programming
Prototyping, iterating and completing
I joined the project late in production but was able to contribute to several aspects of the finished product, creating new gameplay features, mechanics and events throughout the game.
In this project I had to design with tonality and context at the forefront and learned to lessen mechanical complexity to deliver gameplay compatible with the vision of the project.
Pictured below are parts of the game that I designed and developed from start to finish together with an amazing team.